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Minigolf
Instructions
Overview
Direct, measure the power and click – Hole in One! You need accuracy to your putts, power to sand barriers and pasted tracks. Mathematical thinking is needed to hits with the help of walls. Endless amount of tracks and levels – play on your own, or challenge a friend!
Logging in
If you are a registered user of Playforia and have logged in with your nickname, you can start playing right away.
If you don't have your own Playforia nickname yet, you will be assigned a random visitor nickname starting with 'anonym' and a number to inform other players that you are a guest. This way you won't be confused with regular players.
If you want to create your own nickname (it's free!),
click here
.
Game menus
Choose single-player game or multiplayer game. You also can start by clicking the 
    quick-start button. The quick-start button of the single-player game takes you directly 
    to training (with basic settings), and the quick-start button of the multiplayer game 
    takes you directly to the next game that has a place available (and that doesn't require 
    a password). In case there are no games available, the button takes you directly to a 
    new game (with basic settings).
Single-player menus:
The single-player game allows you to train on the courses or to
    try to break the record of a course or a course set.
In the single-player game you can choose training or championship (course sets).
In training, first choose how many courses you want to play and then what kinds of
    courses you want to play:
- All courses
- Only the "basic courses" (default setting). This option allows 
    you to play all courses except for the courses with special elements 
    (for example acid, illusionary walls and holes, moving parts, and mines and 
    magnets).
- Only traditional courses. In this case for example courses including acid, teleportals,
    and other so-called "modern elements" are left out.
- Only modern courses. This option allows you to play courses that include for example
    swamps, magnets, and other so-called "modern elements".
- Only hole-in-ones. This option includes only courses that can be played
    in a single stroke.
- Only short courses (doesn't include the ones that can be played in a single stroke)
- Only long courses
In addition, you can choose what happens when a ball goes to water. In this
    case the options are:
- Back to the striking point (basic setting)
- The ball stays on the shore (
Note! The results achieved
    with this setting are not accepted as course records.
)
In championship established course sets are played (not courses selected at random).
    Choose a course set from the list. You will be able to take a look at the record lists of
    the course sets (the All-Time Top 100, Top 50 of the month, and Top 10 of the day.)
    Note that from one player only the best result per course set will be entered in
     the record list. The record lists are updated at approximately one-minute intervals, so
    you have to wait a while before your record result is shown on the top list.
Multiplayer Game Menus:
Multiplayer game allows you to play against one, two or three other people at
    the same time. The winner is the player with the least amount of strikes (basic setting)
    or the player with the highest number of course points. Course records can't be established 
    in a multiplayer game. This is possible only in a single-player game, because in 
    a multiplayer game  the performance of other players has an effect on yours (through 
    croquetting or the moving/changing course elements).
Joining an Existing Game:
On the right you will see a list of the existing games that are waiting for players. 
    You can choose one of these and join it, or make your own multiplayer game. 
    Note that the marking [PW] before the name of a game means that you must have the correct
    password to be able to enter the game. Password makes it possible for example for 
    certain a group of players to choose persons who are allowed to enter the game. 
    [Reg] means that only registered players can join the game.
Creating a new game:
Choose the number of players accepted to the game and the 
    number of courses you want to be played. In case you want to play 
    using the basic settings, click directly the "Create game" button. 
    However, if you like, you can change the settings according to your preferences.
    Many players do have their own favorite settings.
Multiplayer Game Settings Options:
Name of the game:
You can give a name to the game, for example "Challenging Mike".
Password:
If you give a password to the game, all participants must
    know this password before they will be able to enter the game. 
    Password is useful when you want only a certain group of users  
    to be able to enter the game. If you want everyone to be able to
     enter the game, don't choose a password.
Who can enter the game?:
You can choose if anyone can join the game or if the game is available
     for registered members only or for vip members only. The last two alternatives
     can only be chosen if you belong to the user group in question. If you have logged in
    as an non-registered member, this menu is not visible at all.
Course types:
- All courses
- Only traditional courses (basic setting). In this case for example courses including acid,
     teleportals, and other so-called "modern elements" are left out.
- Only modern courses. This option allows you to play only courses that include for example
    swamp, magnets, or other so-called "modern elements".
- Only hole-in-ones. This option includes only courses that can be played
    in a single stroke
- Only short courses
- Only long courses
Max. strokes per course:
Choose the maximum number of strokes that can be used per
    course. The basic setting here is 20 and we recommend that
    the setting is adjusted only in special cases (for example 
    when the chosen course type is "Only short courses"). 
    The courses have been designed so that the longest ones require
    about 20 strokes even from a fairly good player.
If a player doesn't clear the course within the maximum number of
    strokes, his/her result from the course will be the maximum number of strokes + 1. 
    With basic settings, the result would be 21.
Time frame for striking:
You can choose a time frame within which each player must
    strike at his/her own turn. If the time frame is exceeded, 
    the turn moves to the next player.
When the ball goes to water:
- Back to the striking point (basic setting)
- Ball stays on the shore
Croquetting:
This setting defines whether balls of different players can
     hit each other or not. The basic setting is "yes", which means 
    that the balls can hit each other, in other words, players can 
    hit their opponent's ball with their own ball (this is called croquetting). 
    In this way it is possible to make the opponent's situation more
    difficult, for example by hitting his/her ball into acid.
When you choose "no" as a croquetting setting, balls don't 
    hit each other.
The nature of the game varies often greatly depending on if the 
    croquetting function is on or off, especially when playing with
    3 or 4 players. Some players like to play with the croquetting function,
    others don't. That is why we recommend that you try both options.
Counting points:
With the option "Strokes" (basic setting) the total amount of strokes from all
    courses will be summed up, and the player who has used the least strokes is the
    winner.
With the option "Course victories" players get points from each course
    as follows:
The player who used the highest number of strokes to clear the course 
    gets 0 points, the player who used the second highest number of 
    strokes gets 1 point and so on. In other words, in a two-player game, the
    winner of the course gets 1 point and the loser 0 points. Similarly, in a four-player 
    game the winner of the course gets 3 points, the second best player gets 2 points, 
    the third best gets 1 point and the fourth 0 points. If players have the same amount of
     strokes, they all get the same number of points. In case more than one players lose so that
    they don't clear the course at all within the maximum number of strokes, all these players
    get 0 points for the course.
With the course winning option, the player who gets the most course victory 
    points is the winner.
"End emphasis" in counting points:
If you like, you can adjust the counting of points function to
    emphasize the last courses. Then the last courses bring double or
    triple amount of points compared to other courses. This function makes
     the end of the game even more exciting.
Playing
Choose the direction to which you want to hit by pointing at it with the mouse.
    By pointing further away from the ball, the aiming line gets longer. The longer
    the aiming line, the more powerful the stroke. Note that when you move the mouse
    pointer very far away from the ball, the aiming line  does not get longer any more,
    which means that the stroke already has maximum power. The more powerful the stroke, 
    the less accurate it is.
The ball starts to move by clicking the left mouse button. The direction of 
    the aiming line can be changed by clicking the right mouse button. 
    Then the normal, consistent aiming line shows the real direction 
    of the ball and the dotted line just helps in choosing the right power  
    for the stroke.
Your task is to hit the ball into the hole. The courses have different 
    elements that have different kinds of impact on how the ball moves. 
    Read more from the section
course elements
.
Menus/info during the game
Above the playing area you can see the game situation which includes
    the number of strokes you have used on the course that is currently being played,
    your results from the previous courses (in a multiplayer game also the corresponding 
    results of the other players). In a multiplayer game, a joint situation follow-up 
    is also displayed after the results. In this, the marking (J) is displayed next to the 
    name of the leading player and the result difference of the other players with 
    regard to the leading  player is also shown.
On the right from the results, there is an area on which possible wishes of players of 
    a multiplayer game to skip a certain course ("Vote: Skip Course") are shown.
Below the game area, on the left (only in a multiplayer game) there is
    a text field that allows you to chat with other players during the
    game. Write your text in the field and press "enter" in order to make your writing 
    visible to the other players. 
     By writing "/me" before the message text, you can write so-called "functions"
    which means that for example the text "/me took the lead!" displays differently to
    the other players as a so-called speech text: "Nickname took the lead!"
The following information is displayed below the game area on the right:
- The number of the course that is being played / the total number of 
    courses to be played
- The name of the course
- The nickname of the creator of the course
- The average result of all single-player games played with settings that 
    are acceptable for establishing a record.
- The course record (records can be established only in the single-player game 
    and only without the "When ball goes to water it will stay on the shore" setting).
- A percentage that shows how many games (single-player games with settings acceptable
     for establishing a record) have ended in a record result. In other words, the smaller the 
    number, the more special the result is.
- The nickname of the person who has established the record. If more than one player has 
    reached the same result, the nickname of the player who was the first to establish 
    the record is shown.
Below this information are course evaluation buttons. 
    You can give a grade to the course (scale 0-10) by clicking 
    the corresponding button. After this you will see the average grade 
    of the course. You also can click the grey button with a dash next to 
    the numbers, which allows you to see the average grade without giving your 
    own grade.
We recommend that you don't give grades during the first time you play, 
    but only after you have played each course several times, because then you will 
    know the courses better and have formed a clearer opinion about them.
"Vote: Skip course" button allows you to vote in the multiplayer game that a course 
    should be skipped. In case all players agree, the course will be skipped and the game moves 
    to the next course and the skipped course does not yield any results. The possible voting 
    markings will be removed immediately when one of the players hits the ball into a hole. 
    The voting function is useful when all players agree that a certain course is not fitting to 
    the game session.
Course elements
If the minigolf game consisted only of even surface and holes, the game 
    would be somewhat boring. The minigolf game of Playforia includes a great deal 
    of different course elements some of which would not even be possible to realize 
    on an ordinary minigolf course.
We recommend that beginners use only the setting "Only traditional courses" 
    which leaves out the courses including the most special and the most difficult course 
    elements.
All courses have a starting point, a place from which 
    all players begin the game, and a hole or holes into which the ball must be hit. 
    In some courses, there are separately defined starting points for balls of different 
    colors, for the purposes of the multiplayer game.
The courses consist of pieces of different shapes that can contain
    several different elements.
All course elements with their pictures and explanations are 
    introduced in the following:
Traditional course elements:
Grass
Basic surface.
Slope
There can be slopes to different directions on the grass.
Wall
A basic obstacle through which a ball can't go. 
    (Note that some courses that include modern elements 
    can feature very rare "illusionary walls", places that look  
    as if there was a wall, but in reality there is no wall. 
    This kind of places, however, do not exist in the traditional courses 
    and they are very rare in the modern courses, too.)
Sand
Ball moves considerably more slowly on sand than on grass.
Mud
On mud the ball moves even more slowly than on sand.
Water
When a ball goes to water, it will be returned to the striking point or 
    stays on the shore. This depends on the chosen game settings. 
    A ball can't cross a vast water area, but it can cross a narrow water area 
    if the stroke is powerful enough.
"Glue wall"
"A glue wall" looks like a normal wall, but a ball doesn't bounce from it 
    very well.
Modern course elements:
All the elements described above are so-called traditional course 
    elements. The elements that will be introduced next are so-called 
    modern course elements. From game settings, you can choose that you 
    play only traditional courses that are courses including no modern 
    elements, or, that you play only modern courses that contain at 
    least some of the following elements:
Ice
On ice, friction is extremely low and a ball moves as fast as it does on 
    grass, but doesn't stop as promptly.
Swamp
Swamp slows down the movement of a ball just like sand does, but 
    in case a ball stops on a swamp, it will sink like it does when it stops on water.
Acid
When a ball goes to acid, the player must go back to 
    the starting point of the course.
Acid swamp
Acid swamp is like a normal swamp, but once a ball stops on an 
    acid swamp, the player must go back to the starting point of the course.
Bounce wall
When hitting a bounce wall, even at a slow pace, a ball bounces from it 
    in a very powerful way. (Note that bounce walls stop functioning after a certain 
    period of time has passed from the stroke, so the ball won't bounce forever between 
    two bounce walls. Before the next stroke the bounce walls are reactivated.)
Illusionary wall
It looks like a wall, but in reality we are dealing with plain grass surface. 
    Illusionary wall is an extremely rare course element. Normally, it is impossible 
    to detect illusionary walls, but in some courses they don't cast a similar shadow as 
    real walls do and they can, therefore, be detected also before a ball hits them.
Unidirectional wall
A wall that allows going through it from the direction indicated by the arrow, 
    but not from the other direction.
Special course elements:
The following course elements are special elements featured in 
    the modern courses. These elements can be for example on grass, 
    on a slope, in the sand and so on. In the following  
    example pictures all special elements are situated on grass.
Teleportal and exit
There are four different colors of teleportals. Once a ball enters 
    a teleportal, it moves automatically to the teleportal exit (of the 
    same color). In case there are several exits of the same color, the exit 
    is defined at random. Normally, the colors of the teleportals are visible, 
    but in some courses the colors can be hidden (when all teleportal exits 
    are indicated in blue). In these cases, it is not possible to know where 
    each teleportal leads.
Breaking wall
A breaking wall is a wall that breaks when a ball hits it. The breaking walls 
    have four different levels of thickness. One hit always breaks one level of thickness. 
    Once a ball hits a wall of the weakest degree of thickness, the wall disappears completely.
Magnets
The game features two different types of magnets: ones with attractive force and 
    ones with resistive force. Their scope of influence is limited. Normally, magnets are 
    visible, but some courses may also contain invisible magnets.
Moving walls
Moving walls are elements that move when a ball hits them (in case space 
    allows it). There are two types of moving walls and they act partly in different 
    ways:
- The moving wall seen on the left is a "normal" moving wall.
- The other moving wall, in the picture on the right, differs from the 
    normal moving wall in two ways: once it ends up on a slope, it falls all  
    the way down the slope, and if it ends up in water, it sinks so that it 
    forms a surface on which a ball can move (like it does on grass).
Mines
There are two types of mines: small and big ones. Once a ball hits a 
    mine, the mine explodes and the ball bounces to a random direction. 
    On the exploding point of a large mine, "a crater" will be formed. 
    Mines are normally invisible until a ball hits them, but in some courses 
    the mines may also be visible.
Bluff-hole
It looks like a normal hole but is not. (In addition to illusionary 
    walls, it is one of the rarest course elements.)
In addition to the course elements, advertisements may be featured on the courses, 
    for example as a lighter color of the lawn in the middle of normal lawn. Advertisements 
    don't influence the game. Advertisements make it possible for us to develop our 
    gaming center, so we hope you will accept them. :)
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News
Saturday Superbargains
Feb 11, 2017 12:15 AM
Check out
Sparky
's
Superbargains
of the day;
get
+70%
bonus coins
with
every coin purchase
you make today
this sparkly
golden rose heart background
for your avatar is for sale from 100 for
only 25 coins
!
(This coin
offer
is only valid until February 11, 23:59 UTC)
Have a great weekend! »
Romantic Roses
Feb 08, 2017 12:00 AM
Love
is in the air with Valentine's Day around the corner. Get into the
spirit of romance
and give your profile a romantic look. Perhaps our selection of
new
rose
gadgets
will help you set the tone. Mix and match with 7 different colour variations!
Haven't got a profile to decorate yet?
Create one for free!
Top Road Constructors
Feb 06, 2017 12:00 PM
These are the
top road constructors
that competed in last week's
Roadwork
(normal mode) competition,
Sparky
has rewarded them with the
rare collectible Roadwork trophy:
Resist This
,
Марина Малина
,
Barty33
,
Devil Girl
,
Barthezz1
,
-Mrs X-
,
_Skorpió_
,
SmileyFaceBDF
,
-Mr X-
,
adjegykaraktert
,
Devil_Lady
,
_Quasimodo_
,
Barty3
Wanna win something too? Play
Serpent (normal)
this week!
Win Collectible Serpent Cup
Feb 06, 2017 12:00 AM
Play Sparky's game of the week:
Serpent
(normal mode). Wiggle and work your way to the top and he might pick you to be one of the
serpent masters
to
win the rare collectible Serpent trophy
! Here's how it works;
Play
Serpent
(normal mode) all week from Monday February 6 (00:00 UTC) until Sunday February 12 (23:59 UTC) - eat as much as you can but don't hit the walls or your own tail
Try to get the highest score possible and worm yourself up into the top 100
25 random players from the top 100 of
those who play on the international (English) site
will be picked to win after the competition
Play Serpent »
Roses & Hearts
Feb 03, 2017 12:00 AM
Love is in the air, so why not
decorate
your
profile
with colourful
hearts and roses
. Take your pick from our
brand new
box themes and backgrounds in
6 colour schemes
to mix and match!
Haven't got a profile to decorate to yet?
Create one for free!