== Info: Host ult.unstable.life:443 was resolved.
== Info: IPv6: (none)
== Info: IPv4: 37.27.132.96
== Info:   Trying 37.27.132.96:443...
== Info: Connected to ult.unstable.life (37.27.132.96) port 443
== Info: ALPN: curl offers h2,http/1.1
== Info: (304) (OUT), TLS handshake, Client hello (1):
=> Send SSL data, 322 bytes (0x142)
0000: ...>.....\b.,GSzf^....S.6.\k.m?....>l. ...(.>~...iZ..&$.(0o.w.E.
0040: d1m_....b.............0.,.(.$.......k.9...........=.5...../.+.'.
0080: #.......g.3...E...<./...A.......................+............3.&
00c0: .$... J+.........L..f.......Op..)1[..Y.........ult.unstable.life
0100: .......................................................h2.http/1
0140: .1
== Info:  CAfile: /etc/ssl/cert.pem
== Info:  CApath: none
== Info: (304) (IN), TLS handshake, Server hello (2):
<= Recv SSL data, 122 bytes (0x7a)
0000: ...v..|.P.....R.]..[..g.......v.BI1... ...(.>~...iZ..&$.(0o.w.E.
0040: d1m_.........+.....3.$... ..Hl....=.v..|..I......c)......0
== Info: (304) (IN), TLS handshake, Unknown (8):
<= Recv SSL data, 15 bytes (0xf)
0000: .............h2
== Info: (304) (IN), TLS handshake, Certificate (11):
<= Recv SSL data, 4075 bytes (0xfeb)
0000: ...........0...0...........[.G.G..`.....3."/0...*.H........031.0
0040: ...U....US1.0...U....Let's Encrypt1.0...U....YR20...260823030231
0080: Z..261121030230Z0.1.0...U....ult.unstable.life0.."0...*.H.......
00c0: ......0..........3...E.dj..o...D..v.q...`e....E.6E.....Z.I.]lj.%
0100: ..a(B..yC.......Y...*.../...J..R.B.jw..../......&..Y7.?.w;..+HI.
0140: @.h.}R....A.\...(...qJ.S$D.!.T.......eQb.a.....x5T4..... H<6....
0180: .p~..X...r.P.[...k".........-V...9>..&...$.+.....w....Nb.B.....}
01c0: ......?!.-...*..........0...0...U...........0...U.%..0...+......
0200: .0...U.......0.0...U........'.A.Oug.Z.iTy....^0...U.#..0...@.-&y
0240: .2 ...r..2.....03..+........'0%0#..+.....0...http://yr2.i.lencr.
0280: org/0...U....0...ult.unstable.life0...U. ..0.0...g.....0...U...'
02c0: 0%0#.!....http://yr2.c.lencr.org/48.crl0.....+.....y............
0300: u..8...|..D_[....n..Y.G.i.......X.....,.j......F0D. .G.......P..
0340: ...>1r...hT.:.L.MQ... ).]....;\n....{.z.5.B..4"..p$MX|.}.&.dnXi!
0380: #.4?G$5.7..$Z.....3....G#....,.c.......7./....F0D. &....7Bs.I.b.
03c0: Lp.....G..P...{..O.. ............jz..h..i....d.lW....0...*.H....
0400: ..........~'.N.w.H$..X...J2.&.:....w.:......3....t.Oq....B.....]
0440: ..9.&.....yk..&G.w.l.t..i..jc.....0th...I[uw7$._^_.U..z...vx...c
0480: ..z....7..@.....1#..w...y.?u_...........4.....#.7..F.....1E.?]..
04c0: .w..m...u....b...R.wq.."......W..v-...^P...].a...Z....O...y..;-4
0500: ..?.s*=w......0...0..........N.$.~$...-../...0...*.H........0.1.
0540: 0...U....US1.0...U....ISRG1.0...U....Root YR0...250903000000Z..2
0580: 80902235959Z031.0...U....US1.0...U....Let's Encrypt1.0...U....YR
05c0: 20.."0...*.H.............0...........p..j..%...._.x..]..-./...X.
0600: [.....!....P'...NG....:.o.p..N..h...n...r.*....o|...............
0640: ............L.\.G.......j..<Z.8e @......o;..i...P.+..Q.....*i..z
0680: +..}..2M.......u..n[.DMq/..k\.E[R.........8...8..._...(.O..6..7.
06c0: ...6sWM.C..<^W......h....h.N.&Q=o.........0..0...U...........0..
0700: .U.%..0...+.......0...U.......0.......0...U......@.-&y.2 ...r..2
0740: .....0...U.#..0.....[`."m@(}?.....R.Q.02..+........&0$0"..+.....
0780: 0...http://yr.i.lencr.org/0...U. ..0.0...g.....0'..U... 0.0.....
07c0: ..http://yr.c.lencr.org/0...*.H.............teD.g.......>%..2pt.
0800: K..o...*^.7.....ef.Sx2....x.........O.....S.K...../M..c....h....
0840: 'z..w....-.q?..0..I._2.%..|..Jf5bTF..:....L.+#1'*`.N...a.....L..
0880: RHz.k..Mx..Ik...^[.Wg?W..PZ....g....WM...p..^t.@.X...l..?.|Wu...
08c0: }.r......w..!........Z...y.s..1.i.._..+....*..\l....@bT((.J.^j..
0900: ..8...."&.*...!....!'...WQ...n6e..s..1R..../..M....q.C...U^..?..
0940: ..s......y..3..m.z........5...4..%.x.5.A%|..1.:....9.k.[.......A
0980: ..F. .`^.W..K....ZfwYa......M.7{...<..c.YS.O.J....o..&q`W...|r-.
09c0: `..)....1.1.Q..>Bzt.......3...+..3.........|.....0...0..........
0a00: ..Km....|......i.0...*.H........0O1.0...U....US1)0'..U... Intern
0a40: et Security Research Group1.0...U....ISRG Root X10...26051300000
0a80: 0Z..320902235959Z0.1.0...U....US1.0...U....ISRG1.0...U....Root Y
0ac0: R0.."0...*.H.............0..........&s{.$.ub......yN.A&....Q^.[.
0b00: ...cb.@C......@"H3\D.p......,.@X...?...]0.........a....s#...!.NW
0b40: ...../..{+........`.........$:..PM$.>8...U/`...?...e.... H...B*.
0b80: .kVS..S..Xq..4....f..4..\...&.Y7.$........n<..7...T...D;.; .A...
0bc0: .83..+.!...'^Y.. p.X...Y......h....n. e..8Ou...u...&nV.[F.%/....
0c00: ..9.\(.C... ....6.T....7a|.D.V+....s..4.......wA!3W.,x.-......?.
0c40: ..Y......5p.P@...sa.~.4...C...9........)!.GCR........g..y..B.urI
0c80: ZT.}j....3..G.y.S2&.#..<.....j[$C[...>x<...8~..M..!hG..J.u.$B-..
0cc0: /..[c.i....Pz<Q....G+l.z..~vDX............0..0...U...........0..
0d00: .U.%..0...+.......0...U.......0....0...U........[`."m@(}?.....R.
0d40: Q.0...U.#..0...y.Y.{....s.....X...n02..+........&0$0"..+.....0..
0d80: .http://x1.i.lencr.org/0...U. ..0.0...g.....0'..U... 0.0.......h
0dc0: ttp://x1.c.lencr.org/0...*.H.............<......~}..c&...%#.-...
0e00: owr(......_....R..-....9.0.g..96..#.$.....!R(.V.u....].U.....Auc
0e40: .Uq..Y.........O..A..&.-I.4.s...F...D.q.hH.....p.%#.a..$.0......
0e80: Uf........>{..;2...v{..G&.....!.B..\e...D&.42ygU.ho...`Y.y.....7
0ec0: .Zv.>/..$...z.6.....?G.&...KC........,%9..e.....r....$..B..oj.6.
0f00: ..J...B...xnL.&.v.....I..,...1.....w.....S..y.v.|..:3~.Y...|<7^5
0f40: ..e.....uO....b1...dR..d.~./.O?n.Dc..i.KxE".S|.k.F}G4..A.+......
0f80: )m.....C ..c.fW(.3.C2/....H.B.C0..2/..........V...L...*..<;.+..R
0fc0: ..1q......S...j..F....1.}7.......\.K....`..
== Info: (304) (IN), TLS handshake, CERT verify (15):
<= Recv SSL data, 264 bytes (0x108)
0000: .........e9x.9..=.x..~.._...>b...BE.8..:.zq.%>.'.......I-......h
0040: u......DU4.DS....=.#.2G..)...$......F.R......%.DG..fJ..|0J......
0080: 3.&.e...K3..X.%.g$m..Yw.(j......7.9.D/...v.s.0..qu;%s1........).
00c0: .......R.......`...........I.......Q*A....+.P.(l...z.lbQ)......M
0100: 5...-.j.
== Info: (304) (IN), TLS handshake, Finished (20):
<= Recv SSL data, 36 bytes (0x24)
0000: ... ..........X{....*........F...q..
== Info: (304) (OUT), TLS handshake, Finished (20):
=> Send SSL data, 36 bytes (0x24)
0000: ... 1/u..B....~......^A..!jn.. .n...
== Info: SSL connection using TLSv1.3 / AEAD-CHACHA20-POLY1305-SHA256 / [blank] / UNDEF
== Info: ALPN: server accepted h2
== Info: Server certificate:
== Info:  subject: CN=ult.unstable.life
== Info:  start date: Aug 23 03:02:31 2026 GMT
== Info:  expire date: Nov 21 03:02:30 2026 GMT
== Info:  subjectAltName: host "ult.unstable.life" matched cert's "ult.unstable.life"
== Info:  issuer: C=US; O=Let's Encrypt; CN=YR2
== Info:  SSL certificate verify ok.
== Info: using HTTP/2
== Info: [HTTP/2] [1] OPENED stream for https://ult.unstable.life/14_packed/Htdocs_2.zip
== Info: [HTTP/2] [1] [:method: GET]
== Info: [HTTP/2] [1] [:scheme: https]
== Info: [HTTP/2] [1] [:authority: ult.unstable.life]
== Info: [HTTP/2] [1] [:path: /14_packed/Htdocs_2.zip]
== Info: [HTTP/2] [1] [range: bytes=10485149518-10485177864]
== Info: [HTTP/2] [1] [user-agent: curl/8.7.1]
== Info: [HTTP/2] [1] [accept: */*]
=> Send header, 138 bytes (0x8a)
0000: GET /14_packed/Htdocs_2.zip HTTP/2
0024: Host: ult.unstable.life
003d: Range: bytes=10485149518-10485177864
0063: User-Agent: curl/8.7.1
007b: Accept: */*
0088: 
== Info: Request completely sent off
<= Recv header, 13 bytes (0xd)
0000: HTTP/2 206 
<= Recv header, 22 bytes (0x16)
0000: accept-ranges: bytes
<= Recv header, 58 bytes (0x3a)
0000: content-range: bytes 10485149518-10485177864/53725856433
<= Recv header, 31 bytes (0x1f)
0000: content-type: application/zip
<= Recv header, 37 bytes (0x25)
0000: date: Wed, 07 Oct 2026 11:27:48 GMT
<= Recv header, 23 bytes (0x17)
0000: etag: "t11n25ooizk4x"
<= Recv header, 46 bytes (0x2e)
0000: last-modified: Fri, 15 Aug 2025 16:27:41 GMT
<= Recv header, 15 bytes (0xf)
0000: server: Caddy
<= Recv header, 23 bytes (0x17)
0000: content-length: 28347
<= Recv header, 2 bytes (0x2)
0000: 
<= Recv data, 4096 bytes (0x1000)
0000: <?xml version="1.0" encoding="UTF-8" ?>.<localization id="ABombe
0040: r" lang="en_US">..<str key="Game_Board_Blinded">..  <singular><!
0080: [CDATA[(You lost your sight because someone used a flash grenade
00c0: )]]></singular>..</str>..<str key="Game_Board_HowToBomb">..  <si
0100: ngular><![CDATA[You can drop bombs by pressing the space bar. Yo
0140: u have to wait until your bomb(s) explode before you can drop a 
0180: new one.]]></singular>..</str>..<str key="Game_Board_HowToItem">
01c0: ..  <singular><![CDATA[You now have inventory items. You can use
0200:  your items by clicking the buttons on the right, or the keys F1
0240: -F8 on the keyboard.]]></singular>..</str>..<str key="Game_Board
0280: _HowToMove">..  <singular><![CDATA[You are the player in the cir
02c0: cle. Use your arrow keys on the keyboard to move. If nothing hap
0300: pens, click your avatar in the circle first.]]></singular>..</st
0340: r>..<str key="Game_Board_InfoRespawn">..  <singular><![CDATA[You
0380:  respawned because there are brick walls left to blow. You have,
03c0:  however, lost the extra bombs and fire power items you've colle
0400: cted so far.]]></singular>..</str>..<str key="Game_Board_InfoSD"
0440: >..  <singular><![CDATA[The sudden death mode is active. No one 
0480: will respawn during this round any more. Wait for the next round
04c0:  to start.]]></singular>..</str>..<str key="Game_Chat_CharMustBe
0500: Active">..  <singular><![CDATA[You can't use any items while you
0540: r character is out of the game.]]></singular>..</str>..<str key=
0580: "Game_Chat_ItemNotUsableThisRound">..  <plural><![CDATA[You can 
05c0: use each inventory item only %1 times during a round]]></plural>
0600: ..  <singular><![CDATA[You can use each inventory item only once
0640:  during a round]]></singular>..</str>..<str key="Game_Chat_NoCre
0680: ditsToBuyItem">..  <singular><![CDATA[You do not have enough coi
06c0: ns to buy this item.]]></singular>..</str>..<str key="Game_Chat_
0700: NoItemAndNoAccount">..  <singular><![CDATA[You don't have any of
0740:  these items left. You have to win rounds in order to get items,
0780:  or, create a Playforia account so you can buy items.]]></singul
07c0: ar>..</str>..<str key="Game_Chat_NoItemAndNoBuyEnabled">..  <sin
0800: gular><![CDATA[You don't have any of these items left. You have 
0840: to win rounds in order to get items, buy items in the lobby, or,
0880:  enable automatic buying (checkbox on the right).]]></singular>.
08c0: .</str>..<str key="Game_Chat_RoundEnd">..  <singular><![CDATA[- 
0900: End of round -]]></singular>..</str>..<str key="Game_Chat_RoundS
0940: tart">..  <singular><![CDATA[- New round started -]]></singular>
0980: ..</str>..<str key="Game_Chat_UnableToJoinGame">..  <singular><!
09c0: [CDATA[Unable to join the game! It is possible someone else alre
0a00: ady took the free slot. You can try to rejoin when more slots co
0a40: me available.]]></singular>..</str>..<str key="Game_Control_Back
0a80: ">..  <singular><![CDATA[.. Back]]></singular>..</str>..<str key
0ac0: ="Game_Control_Settings">..  <singular><![CDATA[Settings]]></sin
0b00: gular>..</str>..<str key="Game_Control_Sound">..  <singular><![C
0b40: DATA[Sound]]></singular>..</str>..<str key="Game_End_HM_Accuracy
0b80: Info">..  <singular><![CDATA[(most accuracy in placing bombs)]]>
0bc0: </singular>..</str>..<str key="Game_End_HM_AccuracyName">..  <si
0c00: ngular><![CDATA[Sniper]]></singular>..</str>..<str key="Game_End
0c40: _HM_BombsInfo">..  <singular><![CDATA[(dropped most bombs)]]></s
0c80: ingular>..</str>..<str key="Game_End_HM_BombsName">..  <singular
0cc0: ><![CDATA[Bomb Nut]]></singular>..</str>..<str key="Game_End_HM_
0d00: BricksInfo">..  <singular><![CDATA[(destroyed most brick walls)]
0d40: ]></singular>..</str>..<str key="Game_End_HM_BricksName">..  <si
0d80: ngular><![CDATA[Clean Sweeper]]></singular>..</str>..<str key="G
0dc0: ame_End_HM_FragsInfo">..  <singular><![CDATA[(fragged most this 
0e00: round)]]></singular>..</str>..<str key="Game_End_HM_FragsName">.
0e40: .  <singular><![CDATA[Deadliest]]></singular>..</str>..<str key=
0e80: "Game_End_HM_PowerUpsInfo">..  <singular><![CDATA[(picked up mos
0ec0: t items)]]></singular>..</str>..<str key="Game_End_HM_PowerUpsNa
0f00: me">..  <singular><![CDATA[Potentially Dangerous]]></singular>..
0f40: </str>..<str key="Game_End_HM_ScreenTitle">..  <singular><![CDAT
0f80: A[Honourable Mentions]]></singular>..</str>..<str key="Game_End_
0fc0: HonorableButton">..  <singular><![CDATA[Honourable Mentions]]></
<= Recv data, 7107 bytes (0x1bc3)
0000: singular>..</str>..<str key="Game_End_LastRoundPoints">..  <plur
0040: al><![CDATA[During the last round you scored %1 points.]]></plur
0080: al>..  <singular><![CDATA[During the last round you scored %1 po
00c0: int.]]></singular>..</str>..<str key="Game_End_LastRoundStats">.
0100: .  <singular><![CDATA[(%1 frags and %2 suicides)]]></singular>..
0140: </str>..<str key="Game_End_NextRoundStartSeconds">..  <plural><!
0180: [CDATA[The new round will start in %1 seconds...]]></plural>..  
01c0: <singular><![CDATA[The new round will start in %1 second...]]></
0200: singular>..</str>..<str key="Game_End_NoPrize">..  <singular><![
0240: CDATA[No prize (not enough players in the game)]]></singular>..<
0280: /str>..<str key="Game_End_NoWinner">..  <singular><![CDATA[There
02c0: 's no winner this round.]]></singular>..</str>..<str key="Game_E
0300: nd_Prize">..  <singular><![CDATA[Prize:]]></singular>..</str>..<
0340: str key="Game_End_StatsButton">..  <singular><![CDATA[Personal S
0380: tats]]></singular>..</str>..<str key="Game_End_TotalPoints">..  
03c0: <plural><![CDATA[Your total score is now %1 points.]]></plural>.
0400: .  <singular><![CDATA[Your total score is now %1 point.]]></sing
0440: ular>..</str>..<str key="Game_End_Winner">..  <singular><![CDATA
0480: [Winner of the round:]]></singular>..</str>..<str key="Game_End_
04c0: WinnerButton">..  <singular><![CDATA[Winner]]></singular>..</str
0500: >..<str key="Game_Inventory_Active_blast_Info">..  <singular><![
0540: CDATA[This bomb destroys solid walls as well.]]></singular>..</s
0580: tr>..<str key="Game_Inventory_Active_blast_Title">..  <singular>
05c0: <![CDATA[Megablast dropped!]]></singular>..</str>..<str key="Gam
0600: e_Inventory_Active_flash_Info">..  <singular><![CDATA[Blinds oth
0640: ers temporarily after explosion.]]></singular>..</str>..<str key
0680: ="Game_Inventory_Active_flash_Title">..  <singular><![CDATA[Flas
06c0: h grenade dropped!]]></singular>..</str>..<str key="Game_Invento
0700: ry_Active_ghost_Info">..  <singular><![CDATA[You can now walk th
0740: rough bombs.]]></singular>..</str>..<str key="Game_Inventory_Act
0780: ive_ghost_Title">..  <singular><![CDATA[Ghost mode enabled!]]></
07c0: singular>..</str>..<str key="Game_Inventory_Active_invisibility_
0800: Info">..  <singular><![CDATA[Others can't see you right now.]]><
0840: /singular>..</str>..<str key="Game_Inventory_Active_invisibility
0880: _Title">..  <singular><![CDATA[Invisibility activated!]]></singu
08c0: lar>..</str>..<str key="Game_Inventory_Active_laser_Info">..  <s
0900: ingular><![CDATA[Lasers have an infinite range and last long.]]>
0940: </singular>..</str>..<str key="Game_Inventory_Active_laser_Title
0980: ">..  <singular><![CDATA[Laser bomb dropped!]]></singular>..</st
09c0: r>..<str key="Game_Inventory_Active_shield_Info">..  <singular><
0a00: ![CDATA[You are now immortal!]]></singular>..</str>..<str key="G
0a40: ame_Inventory_Active_shield_Title">..  <singular><![CDATA[Shield
0a80:  activated!]]></singular>..</str>..<str key="Game_Inventory_Acti
0ac0: ve_speed_Info">..  <singular><![CDATA[You now move faster]]></si
0b00: ngular>..</str>..<str key="Game_Inventory_Active_speed_Title">..
0b40:   <singular><![CDATA[Extra speed enabled!]]></singular>..</str>.
0b80: .<str key="Game_Inventory_Active_timebomb_Info">..  <singular><!
0bc0: [CDATA[Others don't know the fuse time (below):]]></singular>..<
0c00: /str>..<str key="Game_Inventory_Active_timebomb_Title">..  <sing
0c40: ular><![CDATA[Time bomb dropped!]]></singular>..</str>..<str key
0c80: ="Game_Inventory_AmountFree">..  <singular><![CDATA[F!]]></singu
0cc0: lar>..</str>..<str key="Game_Inventory_OneClickBuy">..  <singula
0d00: r><![CDATA[Buy automatically]]></singular>..</str>..<str key="Ga
0d40: me_Inventory_Select_ButtonActivate">..  <singular><![CDATA[Use]]
0d80: ></singular>..</str>..<str key="Game_Inventory_Select_ButtonBuyP
0dc0: refix">..  <singular><![CDATA[Buy (%1c) &]]></singular>..</str>.
0e00: .<str key="Game_Inventory_Select_ButtonDrop">..  <singular><![CD
0e40: ATA[Use]]></singular>..</str>..<str key="Game_Inventory_Select_B
0e80: uttonFree">..  <singular><![CDATA[Use the free one!]]></singular
0ec0: >..</str>..<str key="Game_Inventory_Select_ButtonUse">..  <singu
0f00: lar><![CDATA[Use]]></singular>..</str>..<str key="Game_Players_J
0f40: oinGameButton">..  <singular><![CDATA[Join Game]]></singular>..<
0f80: /str>..<str key="Game_Players_PartGameButton">..  <singular><![C
0fc0: DATA[Quit]]></singular>..</str>..<str key="Game_Players_PartInPr
1000: ogress">..  <singular><![CDATA[Leaving...]]></singular>..</str>.
1040: .<str key="Game_Players_RoundScore">..  <singular><![CDATA[Round
1080:  score: %1]]></singular>..</str>..<str key="Game_Players_TotalSc
10c0: ore">..  <singular><![CDATA[Total score: %1]]></singular>..</str
1100: >..<str key="Game_Screen_GameType_DeathMatch">..  <singular><![C
1140: DATA[Deathmatch: the first player reaching %1 points wins (point
1180: s = frags - suicides)]]></singular>..</str>..<str key="Game_Scre
11c0: en_GameType_Survivor">..  <singular><![CDATA[Survivor: waiting f
1200: or destruction of all brick walls]]></singular>..</str>..<str ke
1240: y="Game_Screen_GameType_SurvivorSD">..  <singular><![CDATA[Survi
1280: vor: no more respawning, the last man standing wins the round]]>
12c0: </singular>..</str>..<str key="Game_Settings_AlwaysBasicTileSet"
1300: >..  <singular><![CDATA[Always use basic background graphics]]><
1340: /singular>..</str>..<str key="Game_Settings_ButtonOk">..  <singu
1380: lar><![CDATA[OK]]></singular>..</str>..<str key="Game_Settings_L
13c0: owGraphics">..  <singular><![CDATA[LQ display (for slow computer
1400: s)]]></singular>..</str>..<str key="Game_Settings_PlaySounds">..
1440:   <singular><![CDATA[Play sound effects]]></singular>..</str>..<
1480: str key="Game_Settings_SfOnlyForeign">..  <singular><![CDATA[For
14c0: eign flags only]]></singular>..</str>..<str key="Game_Settings_S
1500: howFlags">..  <singular><![CDATA[Display flags]]></singular>..</
1540: str>..<str key="Game_Settings_ShowNicks">..  <singular><![CDATA[
1580: Display nicknames]]></singular>..</str>..<str key="Game_Settings
15c0: _SnNotOwn">..  <singular><![CDATA[Not my name]]></singular>..</s
1600: tr>..<str key="Game_Settings_SnOnlyFriends">..  <singular><![CDA
1640: TA[Friends' only]]></singular>..</str>..<str key="Game_Settings_
1680: Title">..  <singular><![CDATA[Settings - %1]]></singular>..</str
16c0: >..<str key="Game_Settings_UseCharacters">..  <singular><![CDATA
1700: [Use Playforia avatars in game]]></singular>..</str>..<str key="
1740: InvItem_Desc_blast">..  <singular><![CDATA[This item causes a hu
1780: ge explosion and destroys walls that are normally indestructible
17c0:  too. The range depends on the fire power that has been picked u
1800: p during the round.]]></singular>..</str>..<str key="InvItem_Des
1840: c_flash">..  <singular><![CDATA[This flash grenade can be droppe
1880: d like regular bombs. Although the explosion is small, it tempor
18c0: arily blinds other players.]]></singular>..</str>..<str key="Inv
1900: Item_Desc_ghost">..  <singular><![CDATA[This item turns one into
1940:  a ghost for a while, enabling one to walk through bombs.]]></si
1980: ngular>..</str>..<str key="InvItem_Desc_invisibility">..  <singu
19c0: lar><![CDATA[This item makes one invisible (to others) for a sho
1a00: rt period.]]></singular>..</str>..<str key="InvItem_Desc_laser">
1a40: ..  <singular><![CDATA[A laser beam that is able to destroy many
1a80:  brick walls (and players) with a single shot. The beams will re
1ac0: main in the area for a while, preventing others to pass.]]></sin
1b00: gular>..</str>..<str key="InvItem_Desc_shield">..  <singular><![
1b40: CDATA[A shield makes one fully immortal for a short period.]]></
1b80: singular>..</str>..<str key="InvItem_Desc_speed">..  <singular><
1bc0: ![C
<= Recv data, 4157 bytes (0x103d)
0000: DATA[This item boosts one's speed. For quite long time, so it's 
0040: smart to use it right at the start.]]></singular>..</str>..<str 
0080: key="InvItem_Desc_timebomb">..  <singular><![CDATA[Only the owne
00c0: r of the bomb knows when it will go off, giving a tacticatal adv
0100: antage. It can be used to block other players as well. Only mega
0140: blasts can destroy time bombs.]]></singular>..</str>..<str key="
0180: InvItem_Name_blast">..  <singular><![CDATA[Megablast]]></singula
01c0: r>..</str>..<str key="InvItem_Name_flash">..  <singular><![CDATA
0200: [Flash Grenade]]></singular>..</str>..<str key="InvItem_Name_gho
0240: st">..  <singular><![CDATA[Ghost]]></singular>..</str>..<str key
0280: ="InvItem_Name_invisibility">..  <singular><![CDATA[Invisibility
02c0: ]]></singular>..</str>..<str key="InvItem_Name_laser">..  <singu
0300: lar><![CDATA[Laser]]></singular>..</str>..<str key="InvItem_Name
0340: _shield">..  <singular><![CDATA[Shield]]></singular>..</str>..<s
0380: tr key="InvItem_Name_speed">..  <singular><![CDATA[Speed]]></sin
03c0: gular>..</str>..<str key="InvItem_Name_timebomb">..  <singular><
0400: ![CDATA[Time Bomb]]></singular>..</str>..<str key="Lobby_Chat_Ga
0440: meJoinError_Removed">..  <singular><![CDATA[An error occurred wh
0480: en joining the game. The game was most likely removed. Please tr
04c0: y another game.]]></singular>..</str>..<str key="Lobby_Chat_Game
0500: JoinError_SameIP">..  <singular><![CDATA[Please try another game
0540: . Another player with the same IP address is already present.]]>
0580: </singular>..</str>..<str key="Lobby_Chat_OneClickBuyError">..  
05c0: <singular><![CDATA[Buying a new item during the game failed for 
0600: unknown reason. Try buying items at the inventory screen that is
0640:  accessible from the lobby.]]></singular>..</str>..<str key="Lob
0680: by_Chat_SecondaryConnectionError">..  <singular><![CDATA[The con
06c0: nection to the game was lost for unknown reason. You can try to 
0700: join the same game again.]]></singular>..</str>..<str key="Lobby
0740: _Choice_Back">..  <singular><![CDATA[.. Back]]></singular>..</st
0780: r>..<str key="Lobby_Choice_Create_AllowedUsers">..  <singular><!
07c0: [CDATA[Players Allowed:]]></singular>..</str>..<str key="Lobby_C
0800: hoice_Create_AllowedUsers_All">..  <singular><![CDATA[All]]></si
0840: ngular>..</str>..<str key="Lobby_Choice_Create_AllowedUsers_Belo
0880: w100">..  <singular><![CDATA[With score 100 or less]]></singular
08c0: >..</str>..<str key="Lobby_Choice_Create_AllowedUsers_Below1000"
0900: >..  <singular><![CDATA[With score 1000 or less]]></singular>..<
0940: /str>..<str key="Lobby_Choice_Create_AllowedUsers_Friends">..  <
0980: singular><![CDATA[Friends only]]></singular>..</str>..<str key="
09c0: Lobby_Choice_Create_AllowedUsers_Over100">..  <singular><![CDATA
0a00: [With score 100 or more]]></singular>..</str>..<str key="Lobby_C
0a40: hoice_Create_AllowedUsers_Over1000">..  <singular><![CDATA[With 
0a80: score 1000 or more]]></singular>..</str>..<str key="Lobby_Choice
0ac0: _Create_AllowedUsers_Registered">..  <singular><![CDATA[Register
0b00: ed only]]></singular>..</str>..<str key="Lobby_Choice_Create_Cre
0b40: ateButton">..  <singular><![CDATA[Start Game]]></singular>..</st
0b80: r>..<str key="Lobby_Choice_Create_GameName">..  <singular><![CDA
0bc0: TA[Game Name (optional):]]></singular>..</str>..<str key="Lobby_
0c00: Choice_Create_GameType">..  <singular><![CDATA[Game Type:]]></si
0c40: ngular>..</str>..<str key="Lobby_Choice_Create_GameTypeNote1">..
0c80:   <singular><![CDATA[Survivor: the last man standing wins the ro
0cc0: und]]></singular>..</str>..<str key="Lobby_Choice_Create_GameTyp
0d00: eNote2">..  <singular><![CDATA[Deathmatch: the one with the most
0d40:  points wins the round]]></singular>..</str>..<str key="Lobby_Ch
0d80: oice_Create_GameType_DeathMatch">..  <singular><![CDATA[Deathmat
0dc0: ch]]></singular>..</str>..<str key="Lobby_Choice_Create_GameType
0e00: _Survivor">..  <singular><![CDATA[Survivor]]></singular>..</str>
0e40: ..<str key="Lobby_Choice_Create_Help">..  <singular><![CDATA[Cre
0e80: ate a new game with your own settings:]]></singular>..</str>..<s
0ec0: tr key="Lobby_Choice_Create_MaxPlayers">..  <singular><![CDATA[M
0f00: aximum Players:]]></singular>..</str>..<str key="Lobby_Choice_Cr
0f40: eate_NeedAccount">..  <singular><![CDATA[(Only users with a Play
0f80: foria account can create new games with their own settings. You 
0fc0: can create an account through the frontpage of Playforia.)]]></s
1000: ingular>..</str>..<str key="Lobby_Choice_Create_PrizeNote">..
<= Recv data, 4096 bytes (0x1000)
0000:   <singular><![CDATA[The more players in the game, the better th
0040: e round prizes are!]]></singular>..</str>..<str key="Lobby_Choic
0080: e_Join_Help">..  <singular><![CDATA[Join any of the games below:
00c0: ]]></singular>..</str>..<str key="Lobby_Choice_Join_List_Allowed
0100: Users">..  <singular><![CDATA[[..]]]></singular>..</str>..<str k
0140: ey="Lobby_Choice_Join_List_AllowedUsers_All">..  <singular><![CD
0180: ATA[]]></singular>..</str>..<str key="Lobby_Choice_Join_List_All
01c0: owedUsers_Below100">..  <singular><![CDATA[[<100]]]></singular>.
0200: .</str>..<str key="Lobby_Choice_Join_List_AllowedUsers_Below1000
0240: ">..  <singular><![CDATA[[<1k]]]></singular>..</str>..<str key="
0280: Lobby_Choice_Join_List_AllowedUsers_Friends">..  <singular><![CD
02c0: ATA[[F]]]></singular>..</str>..<str key="Lobby_Choice_Join_List_
0300: AllowedUsers_Over100">..  <singular><![CDATA[[>100]]]></singular
0340: >..</str>..<str key="Lobby_Choice_Join_List_AllowedUsers_Over100
0380: 0">..  <singular><![CDATA[[>1k]]]></singular>..</str>..<str key=
03c0: "Lobby_Choice_Join_List_AllowedUsers_Registered">..  <singular><
0400: ![CDATA[[R]]]></singular>..</str>..<str key="Lobby_Choice_Join_L
0440: ist_Empty">..  <singular><![CDATA[There are currently no games t
0480: o join, use the menu on the right to start a new one.]]></singul
04c0: ar>..</str>..<str key="Lobby_Choice_Join_List_GameName">..  <sin
0500: gular><![CDATA[Game Name:]]></singular>..</str>..<str key="Lobby
0540: _Choice_Join_List_GameType">..  <singular><![CDATA[Type]]></sing
0580: ular>..</str>..<str key="Lobby_Choice_Join_List_GameType_DeathMa
05c0: tch">..  <singular><![CDATA[D.match]]></singular>..</str>..<str 
0600: key="Lobby_Choice_Join_List_GameType_Survivor">..  <singular><![
0640: CDATA[Survivor]]></singular>..</str>..<str key="Lobby_Choice_Joi
0680: n_List_JoinButton">..  <singular><![CDATA[Join Selected Game]]><
06c0: /singular>..</str>..<str key="Lobby_Choice_Join_List_Players">..
0700:   <singular><![CDATA[Players]]></singular>..</str>..<str key="Lo
0740: bby_Choice_Join_List_Spectators">..  <singular><![CDATA[Audience
0780: ]]></singular>..</str>..<str key="Lobby_Choice_Join_List_Users">
07c0: ..  <singular><![CDATA[Players]]></singular>..</str>..<str key="
0800: Lobby_Choice_Join_NeedAccount">..  <singular><![CDATA[(Only user
0840: s with a Playforia account can select which game to join. You ca
0880: n create an account through the frontpage of Playforia.)]]></sin
08c0: gular>..</str>..<str key="Lobby_Choice_Join_Note_FriendsOnly">..
0900:   <singular><![CDATA[Only friends of the game creator (%1) can j
0940: oin this game.]]></singular>..</str>..<str key="Lobby_Choice_Joi
0980: n_Note_RegOnly">..  <singular><![CDATA[Only registered users can
09c0:  join this game.]]></singular>..</str>..<str key="Lobby_Choice_J
0a00: oin_Note_ScoreOnly">..  <singular><![CDATA[Only players with %1 
0a40: points or more can join this game.]]></singular>..</str>..<str k
0a80: ey="Lobby_Choice_Join_Note_ScoreOnlyOwn">..  <plural><![CDATA[Yo
0ac0: u only have %1 points.]]></plural>..  <singular><![CDATA[You onl
0b00: y have 1 point.]]></singular>..</str>..<str key="Lobby_Choice_Jo
0b40: in_Note_ScoreOver">..  <singular><![CDATA[Only players with %1 p
0b80: oints or less can join this game.]]></singular>..</str>..<str ke
0bc0: y="Lobby_Choice_Join_Note_ScoreOverOwn">..  <singular><![CDATA[Y
0c00: ou already have %1 points.]]></singular>..</str>..<str key="Lobb
0c40: y_Choice_Or">..  <singular><![CDATA[OR]]></singular>..</str>..<s
0c80: tr key="Lobby_Control_Quit">..  <singular><![CDATA[Quit]]></sing
0cc0: ular>..</str>..<str key="Lobby_Front_ChooseGame">..  <singular><
0d00: ![CDATA[Select Game]]></singular>..</str>..<str key="Lobby_Front
0d40: _Inventory_MoreButton">..  <singular><![CDATA[Detailed Inventory
0d80: ]]></singular>..</str>..<str key="Lobby_Front_Inventory_Title">.
0dc0: .  <singular><![CDATA[Your Inventory:]]></singular>..</str>..<st
0e00: r key="Lobby_Front_QuickStart">..  <singular><![CDATA[Quick Star
0e40: t]]></singular>..</str>..<str key="Lobby_Front_QuickStart_Deathm
0e80: atchButton">..  <singular><![CDATA[Deathmatch]]></singular>..</s
0ec0: tr>..<str key="Lobby_Front_QuickStart_DeatmMatchExplanation">.. 
0f00:  <singular><![CDATA[Players will play until someone reaches a ce
0f40: rtain score. Players do not lose the items they've collected aft
0f80: er being hit by an explosion.]]></singular>..</str>..<str key="L
0fc0: obby_Front_QuickStart_SurvivorButton">..  <singular><![CDATA[Sur
<= Recv data, 4096 bytes (0x1000)
0000: vivor]]></singular>..</str>..<str key="Lobby_Front_QuickStart_Su
0040: rvivorExplanation">..  <singular><![CDATA[Game in two phases; fi
0080: rst, all brick walls are to be destroyed and items collected, th
00c0: en, the "Sudden Death" mode starts. The last man standing (if an
0100: y) wins the round.]]></singular>..</str>..<str key="Lobby_Front_
0140: QuickStart_Title">..  <singular><![CDATA[Choose Game Mode]]></si
0180: ngular>..</str>..<str key="Lobby_Front_QuickStart_WindowTitle">.
01c0: .  <singular><![CDATA[Quick Start - %1]]></singular>..</str>..<s
0200: tr key="Lobby_Front_Stats_MoreButton">..  <singular><![CDATA[Det
0240: ailed Statistics]]></singular>..</str>..<str key="Lobby_Front_St
0280: ats_Title">..  <singular><![CDATA[Your Score:]]></singular>..</s
02c0: tr>..<str key="Lobby_Front_TopList_BoD_Title">..  <singular><![C
0300: DATA[Best Today]]></singular>..</str>..<str key="Lobby_Front_Top
0340: List_ChangeButton">..  <singular><![CDATA[Change]]></singular>..
0380: </str>..<str key="Lobby_Front_TopList_RegNoFriends">..  <singula
03c0: r><![CDATA[It seems like you don't have any friends yet. After t
0400: his game, try to make some new friends in Playforia, it makes al
0440: l the games more fun to play!]]></singular>..</str>..<str key="L
0480: obby_Front_TopList_SwitchToAll">..  <singular><![CDATA[All Playe
04c0: rs]]></singular>..</str>..<str key="Lobby_Front_TopList_SwitchTo
0500: Friends">..  <singular><![CDATA[Friends]]></singular>..</str>..<
0540: str key="Lobby_Front_TopList_Title">..  <singular><![CDATA[Hall 
0580: of Fame]]></singular>..</str>..<str key="Lobby_Front_TopList_Tit
05c0: leAll">..  <singular><![CDATA[(all players)]]></singular>..</str
0600: >..<str key="Lobby_Front_TopList_TitleFriends">..  <singular><![
0640: CDATA[(you and your friends)]]></singular>..</str>..<str key="Lo
0680: bby_Front_TopList_UnReg">..  <singular><![CDATA[You do not have 
06c0: any friends in this list since you do not have a Playforia accou
0700: nt. Create your own account and make new friends. It makes playi
0740: ng the game a whole lot more fun too!]]></singular>..</str>..<st
0780: r key="Lobby_Inventory_Back">..  <singular><![CDATA[.. Back]]></
07c0: singular>..</str>..<str key="Lobby_Inventory_BuyMore">..  <singu
0800: lar><![CDATA[Buy]]></singular>..</str>..<str key="Lobby_Inventor
0840: y_BuyMoreWithPrice">..  <plural><![CDATA[Buy (%1 coins)]]></plur
0880: al>..  <singular><![CDATA[Buy (%1 coin)]]></singular>..</str>..<
08c0: str key="Lobby_Inventory_Buy_Back">..  <singular><![CDATA[Cancel
0900: ]]></singular>..</str>..<str key="Lobby_Inventory_Buy_OK">..  <s
0940: ingular><![CDATA[Purchase]]></singular>..</str>..<str key="Lobby
0980: _Inventory_Buy_Title">..  <singular><![CDATA[Purchase a new item
09c0:  - %1]]></singular>..</str>..<str key="Lobby_Inventory_Info">.. 
0a00:  <singular><![CDATA[You can use these items by pressing keys F1 
0a40: to F8 on your keyboard when playing. You can get more items by w
0a80: inning rounds, but you can buy more items here too.]]></singular
0ac0: >..</str>..<str key="Lobby_Inventory_InfoAccount">..  <singular>
0b00: <![CDATA[When you log out, your inventory is automatically saved
0b40:  for the next time you play the game.]]></singular>..</str>..<st
0b80: r key="Lobby_Inventory_InfoNoAccount">..  <singular><![CDATA[Not
0bc0: e! Your inventory will not be saved since you do not have a Play
0c00: foria account (or you aren't logged in).]]></singular>..</str>..
0c40: <str key="Lobby_Inventory_InfoUsage">..  <singular><![CDATA[You 
0c80: can use these items by pressing keys F1 to F8 on your keyboard w
0cc0: hen playing.]]></singular>..</str>..<str key="Lobby_Inventory_On
0d00: eClickBuy">..  <singular><![CDATA[Buy automatically (buy items w
0d40: ith a single click on this screen and/or in the game)]]></singul
0d80: ar>..</str>..<str key="Lobby_Inventory_YouHave">..  <singular><!
0dc0: [CDATA[You have:]]></singular>..</str>..<str key="Lobby_StatsRes
0e00: et_AreYouSure">..  <singular><![CDATA[Are you sure?]]></singular
0e40: >..</str>..<str key="Lobby_StatsReset_Cancel">..  <singular><![C
0e80: DATA[No, return to normal display]]></singular>..</str>..<str ke
0ec0: y="Lobby_StatsReset_Info">..  <singular><![CDATA[This will erase
0f00:  all your statistics and scores as if you've just entered this g
0f40: ame. This is not undoable.]]></singular>..</str>..<str key="Lobb
0f80: y_StatsReset_Reset">..  <singular><![CDATA[Yes, reset stats now]
0fc0: ]></singular>..</str>..<str key="Lobby_StatsReset_Warning">..  <
<= Recv data, 4096 bytes (0x1000)
0000: singular><![CDATA[Warning!]]></singular>..</str>..<str key="Lobb
0040: y_Stats_ActivePlaytime">..  <singular><![CDATA[Active play time:
0080: ]]></singular>..</str>..<str key="Lobby_Stats_ActivePlaytimeDeat
00c0: hMatch">..  <singular><![CDATA[Active play time in Deathmatch mo
0100: de:]]></singular>..</str>..<str key="Lobby_Stats_ActivePlaytimeS
0140: urvivor">..  <singular><![CDATA[Active play time in Survivor mod
0180: e:]]></singular>..</str>..<str key="Lobby_Stats_Back">..  <singu
01c0: lar><![CDATA[.. Back]]></singular>..</str>..<str key="Lobby_Stat
0200: s_BombsNormal">..  <singular><![CDATA[Normal bombs dropped:]]></
0240: singular>..</str>..<str key="Lobby_Stats_BombsSpecial">..  <sing
0280: ular><![CDATA[Special bombs dropped:]]></singular>..</str>..<str
02c0:  key="Lobby_Stats_Frags">..  <singular><![CDATA[Frags:]]></singu
0300: lar>..</str>..<str key="Lobby_Stats_InvItemsMax">..  <singular><
0340: ![CDATA[Max. counted items:]]></singular>..</str>..<str key="Lob
0380: by_Stats_InvItemsNow">..  <singular><![CDATA[Current inventory i
03c0: tems:]]></singular>..</str>..<str key="Lobby_Stats_InvItemsUsed"
0400: >..  <singular><![CDATA[Total items used:]]></singular>..</str>.
0440: .<str key="Lobby_Stats_Killed">..  <singular><![CDATA[Killed by 
0480: others:]]></singular>..</str>..<str key="Lobby_Stats_KilledSelf"
04c0: >..  <singular><![CDATA[Suicide:]]></singular>..</str>..<str key
0500: ="Lobby_Stats_NoAccount">..  <singular><![CDATA[Note! Your perso
0540: nal scores will not be saved since you do not have a Playforia a
0580: ccount (or you aren't logged in).]]></singular>..</str>..<str ke
05c0: y="Lobby_Stats_PowerUpBomb">..  <singular><![CDATA[Extra Bomb it
0600: ems picked up:]]></singular>..</str>..<str key="Lobby_Stats_Powe
0640: rUpFire">..  <singular><![CDATA[Fire Power items picked up:]]></
0680: singular>..</str>..<str key="Lobby_Stats_Reset">..  <singular><!
06c0: [CDATA[Reset Score & Statistics]]></singular>..</str>..<str key=
0700: "Lobby_Stats_RoundsPlayed">..  <singular><![CDATA[Rounds played:
0740: ]]></singular>..</str>..<str key="Lobby_Stats_RoundsPlayedDeathM
0780: atch">..  <singular><![CDATA[Rounds of Deatchmatch played:]]></s
07c0: ingular>..</str>..<str key="Lobby_Stats_RoundsPlayedExp">..  <si
0800: ngular><![CDATA[Only rounds with a sufficient amount of players 
0840: count]]></singular>..</str>..<str key="Lobby_Stats_RoundsPlayedS
0880: urvivor">..  <singular><![CDATA[Rounds of Survivor played:]]></s
08c0: ingular>..</str>..<str key="Lobby_Stats_RoundsWon">..  <singular
0900: ><![CDATA[Rounds won:]]></singular>..</str>..<str key="Lobby_Sta
0940: ts_RoundsWonDeathMatch">..  <singular><![CDATA[Rounds of Deatchm
0980: atch won:]]></singular>..</str>..<str key="Lobby_Stats_RoundsWon
09c0: Exp">..  <singular><![CDATA[Only rounds with a sufficient amount
0a00:  of players count]]></singular>..</str>..<str key="Lobby_Stats_R
0a40: oundsWonSurvivor">..  <singular><![CDATA[Rounds of Survivor won:
0a80: ]]></singular>..</str>..<str key="Lobby_Stats_Score">..  <singul
0ac0: ar><![CDATA[Score:]]></singular>..</str>..<str key="Lobby_Stats_
0b00: ScoreExp">..  <singular><![CDATA[Your score is your amount of fr
0b40: ags, minus your suicides.]]></singular>..</str>..<str key="Local
0b80: ized_GameClientName">..  <singular><![CDATA[Bombermania]]></sing
0bc0: ular>..</str>..<str key="Product__invitem_blast">..  <plural><![
0c00: CDATA[Add a megablast to your inventory for only %1 coins!]]></p
0c40: lural>..  <singular><![CDATA[Add a megablast to your inventory f
0c80: or only %1 coin!]]></singular>..</str>..<str key="Product__invit
0cc0: em_flash">..  <plural><![CDATA[Add a flash grenade to your inven
0d00: tory for only %1 coins!]]></plural>..  <singular><![CDATA[Add a 
0d40: flash grenade to your inventory for only %1 coin!]]></singular>.
0d80: .</str>..<str key="Product__invitem_ghost">..  <plural><![CDATA[
0dc0: Add a ghost item to your inventory for only %1 coins!]]></plural
0e00: >..  <singular><![CDATA[Add a ghost item to your inventory for o
0e40: nly %1 coin!]]></singular>..</str>..<str key="Product__invitem_i
0e80: nvisibility">..  <plural><![CDATA[Add invisibility to your inven
0ec0: tory for only %1 coins!]]></plural>..  <singular><![CDATA[Add in
0f00: visibility to your inventory for only %1 coin!]]></singular>..</
0f40: str>..<str key="Product__invitem_laser">..  <plural><![CDATA[Add
0f80:  a laser bomb to your inventory for only %1 coins!]]></plural>..
0fc0:   <singular><![CDATA[Add a laser bomb to your inventory for only
<= Recv data, 699 bytes (0x2bb)
0000:  %1 coin!]]></singular>..</str>..<str key="Product__invitem_shie
0040: ld">..  <plural><![CDATA[Add a shield to your inventory for only
0080:  %1 coins!]]></plural>..  <singular><![CDATA[Add a shield to you
00c0: r inventory for only %1 coin!]]></singular>..</str>..<str key="P
0100: roduct__invitem_speed">..  <plural><![CDATA[Add a speed item to 
0140: your inventory for only %1 coins!]]></plural>..  <singular><![CD
0180: ATA[Add a speed item to your inventory for only %1 coin!]]></sin
01c0: gular>..</str>..<str key="Product__invitem_timebomb">..  <plural
0200: ><![CDATA[Add a time bomb to your inventory for only %1 coins!]]
0240: ></plural>..  <singular><![CDATA[Add a time bomb to your invento
0280: ry for only %1 coin!]]></singular>..</str>.</localization>.
<= Recv data, 0 bytes (0x0)
== Info: Connection #0 to host ult.unstable.life left intact
